# Fusion 360

Thanks for reaching out. I was just going through this workflow with our 3D artist yesterday. Got the exterior of the car uploaded in one model, exporting the undercarriage separately. \
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Here's a breakdown for the workflow. <br>

### 1. Export the model from Fusion 360 as an OBJ file

Material names and RGB values (if possible) you assign in Fusion should translate to Glossi well.<br>

### 2. Import the OBJ into Blender / 3ds Max and&#x20;

Remove unnecessary or hidden geometry.

2. Lower the poly count if size is an issue (we have a 100mb upload limit)
3. Apply base materials to make assigning in Glossi easier (your material names came through perfectly!).
4. Export the cleaned-up model as a USDZ file.

### 3. Import the USDZ into Glossi.

1. Use material names to assign or tweak materials in Glossi.
