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Import from 3ds Max

Glossi includes a specialized 3ds Max import path that translates supported V-Ray material state for real-time use. Material networks can change during translation, so inspect the processed result against the source before production.

Tip The Glossi 3ds Max plugin runs this conversion inside Max and can upload the result to your workspace in one click.

The pipeline converts complex offline-render materials into PBR materials for real-time use. It works with many material setups and includes handling of non-PBR behavior, but the best results occur when materials are created within PBR standards.

1. Prepare Your Files

Before uploading, ensure your model is properly set up:

  • Organize your scene - Keep the scene clean, focusing only on the objects you want to import.
  • Verify material assignments - Ensure all objects have the correct materials assigned, following the material guidelines below.
  • Position at the origin - Place your model at or near the world origin (0, 0, 0).
  • Use real-world scale - Ensure your model uses accurate real-world dimensions.
  • Prepare variants separately - For each variant (open/closed/propped states), prepare individual files.

2. Create a ZIP Package

3ds Max files are uploaded as ZIP archives:

  1. Include your .max scene file.
  2. Add all associated textures and assets referenced by the scene.
  3. Ensure the ZIP contains all necessary dependencies.

3. Upload

  1. Navigate to the Models section in your Glossi workspace.
  2. Click "Upload" and choose your ZIP file.
  3. Select "3ds Max" as the file type when prompted.
  4. Confirm the upload.

The system extracts supported geometry and translates supported V-Ray material state into real-time equivalents. Once processing completes, inspect the model in the library before using it in production.

Processing state

3ds Max files can require additional processing because the path must translate source material state. Duration depends on archive size, scene complexity, material networks, textures, and conversion capacity. Follow the model state in the library instead of planning around a fixed estimate.

Note Maximum ZIP file size is 1 GB. For larger files, contact your Glossi representative.

Material Guidelines

For optimal V-Ray material conversion:

Supported:

  • Standard V-Ray materials with diffuse, reflection, and glossiness properties
  • V-Ray bitmap textures for color, reflection, and glossiness maps
  • Basic V-Ray procedural textures (converted to bitmap equivalents)

Limitations:

  • Avoid Falloff nodes - These often don't translate correctly to real-time materials
  • Use V-Ray Displacement Mod node - Standard 3ds Max displacement is not supported
  • Avoid geometry-dependent nodes - Such as V-RayCurvature, V-RayDirt, or VertexColor
  • Maintain consistent tiling values - Ensure tiling is consistent across all inputs in a material
  • Limit complex material networks - Extremely complex multi-layered materials may lose some details in conversion

Best Practices

  • Test with smaller files first - Start with simpler files to understand the conversion process before uploading large assets
  • Verify material compatibility - Check materials against the guidelines above before packaging
  • Organize by variant - Create separate files for each model variant
  • Review after import - Check materials and geometry in Studio to ensure proper conversion

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