Reuse assets across production
The asset library holds reusable production inputs. It is where a finished setup stops being trapped inside one project and becomes available to the next person, product, or workflow.
Choose the asset by the decision it preserves
| Asset | What it preserves | Reuse it when |
|---|---|---|
| Models | Product geometry and prepared product state | The same product should enter another scene or configuration. |
| Materials | A named surface finish and its supported channels | An approved finish should be applied again. |
| Props | A scene object and supported material overrides | A recurring object should dress another scene. |
| Templates | Scene, lighting, cameras, angles, and clips | Approved art direction should be repeated. |
| AI Styles | A coherent set of visual references | A related generative treatment should begin from shared direction. |
Manage here, apply in context
Use the library to browse, search, inspect, favorite, rename, organize, and remove reusable assets. Apply an asset from the workflow that needs it:
- choose a model while creating a project or Quick Render run
- choose materials and props inside Studio
- choose a template while creating or repeating a project
- choose an AI Style while editing a completed render
This keeps selection close to the decision it changes.
Know the source and readiness
Library assets can come from your workspace, a curated Glossi catalog, a source 3D tool, or a supported generation flow. An asset appearing in the library does not always mean it is ready for every production use.
Before reuse, inspect the state that matters:
- models: processing, scale, parts, regions, options, and poses
- materials: provenance, channels, supported controls, and current version
- props: scale, orientation, and material behavior
- templates: source project, included views, current version, and lock state
- AI Styles: reference coherence and reviewed output examples
Build a library that compounds
- Name assets for their durable role, not the day they were created.
- Favorite accepted assets rather than every candidate.
- Use collections or tags where the library exposes them.
- Create a new version when approved direction changes.
- Remove duplicates only after confirming they are not used by current work.
The best library makes the next correct choice obvious.
Start with the highest-leverage asset
Prepare one model, direct one accepted project, then preserve the reusable decisions:
- Save the scene as a template.
- Save the product finishes as materials.
- Save recurring scene objects as props.
- Save a generative reference set only after its output has been reviewed.