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Reuse assets across production

The asset library holds reusable production inputs. It is where a finished setup stops being trapped inside one project and becomes available to the next person, product, or workflow.

Choose the asset by the decision it preserves

AssetWhat it preservesReuse it when
ModelsProduct geometry and prepared product stateThe same product should enter another scene or configuration.
MaterialsA named surface finish and its supported channelsAn approved finish should be applied again.
PropsA scene object and supported material overridesA recurring object should dress another scene.
TemplatesScene, lighting, cameras, angles, and clipsApproved art direction should be repeated.
AI StylesA coherent set of visual referencesA related generative treatment should begin from shared direction.

Manage here, apply in context

Use the library to browse, search, inspect, favorite, rename, organize, and remove reusable assets. Apply an asset from the workflow that needs it:

  • choose a model while creating a project or Quick Render run
  • choose materials and props inside Studio
  • choose a template while creating or repeating a project
  • choose an AI Style while editing a completed render

This keeps selection close to the decision it changes.

Know the source and readiness

Library assets can come from your workspace, a curated Glossi catalog, a source 3D tool, or a supported generation flow. An asset appearing in the library does not always mean it is ready for every production use.

Before reuse, inspect the state that matters:

  • models: processing, scale, parts, regions, options, and poses
  • materials: provenance, channels, supported controls, and current version
  • props: scale, orientation, and material behavior
  • templates: source project, included views, current version, and lock state
  • AI Styles: reference coherence and reviewed output examples

Build a library that compounds

  • Name assets for their durable role, not the day they were created.
  • Favorite accepted assets rather than every candidate.
  • Use collections or tags where the library exposes them.
  • Create a new version when approved direction changes.
  • Remove duplicates only after confirming they are not used by current work.

The best library makes the next correct choice obvious.

Start with the highest-leverage asset

Prepare one model, direct one accepted project, then preserve the reusable decisions:

  1. Save the scene as a template.
  2. Save the product finishes as materials.
  3. Save recurring scene objects as props.
  4. Save a generative reference set only after its output has been reviewed.

Prepare a model or create a reusable template

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