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Reuse assets

Reuse assets across production

Manage the product models, materials, props, templates, and AI Styles that make the next project faster to direct.

The asset library holds reusable production inputs. It is where a finished setup stops being trapped inside one project and becomes available to the next person, product, or workflow.

Choose the asset by the decision it preserves

The Library keeps prepared models and the reusable pieces of a scene in one workspace. Start with the category you need, then search or browse the available assets.

Glossi Library with Models selected, reusable asset categories in the navigation, and the model grid visible
Move between models, templates, materials, props, decals, and AI Styles without leaving the Library.
AssetWhat it preservesReuse it when
ModelsProduct geometry and prepared product stateThe same product should enter another scene or configuration.
MaterialsA named surface finish and its supported channelsAn approved finish should be applied again.
PropsA scene object and supported material overridesA recurring object should dress another scene.
DecalsA logo or label image and the inks it prints withA logo should appear in a model's decal slots.
TemplatesScene, lighting, cameras, angles, and clipsApproved art direction should be repeated.
AI StylesA coherent set of visual referencesA related generative treatment should begin from shared direction.

Manage here, apply in context

Use the library to browse, search, inspect, favorite, rename, organize, and remove reusable assets. Apply an asset from the workflow that needs it:

  • choose a model while creating a project or Quick Render run
  • choose materials and props inside Studio
  • assign decals to decal slots in Studio or on a variant's page
  • choose a template while creating or repeating a project
  • choose an AI Style while editing a completed render

This keeps selection close to the decision it changes.

Know the source and readiness

Library assets can come from your workspace, a curated Glossi catalog, a source 3D tool, or a supported generation flow. An asset appearing in the library does not always mean it is ready for every production use.

Before reuse, inspect the state that matters:

  • models: processing, scale, parts, regions, options, and poses
  • materials: provenance, channels, supported controls, and current version
  • props: scale, orientation, and material behavior
  • decals: transparency and recorded inks
  • templates: source project, included views, current version, and lock state
  • AI Styles: reference coherence and reviewed output examples

Build a library that compounds

  • Name assets for their durable role, not the day they were created.
  • Favorite accepted assets rather than every candidate.
  • Use collections or tags where the library exposes them.
  • Create a new version when approved direction changes.
  • Remove duplicates only after confirming they are not used by current work.

The best library makes the next correct choice obvious.

Start with the highest-leverage asset

Prepare one model, direct one accepted project, then preserve the reusable decisions:

  1. Save the scene as a template.
  2. Save the product finishes as materials.
  3. Save recurring scene objects as props.
  4. Save a generative reference set only after its output has been reviewed.

Prepare a model or create a reusable template

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