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Apply materials across models

Apply Materials helps you express the same finish decision across several models. Use it when the source models share meaningful material-slot or group names and the replacement material already exists in the workspace.

Direct bulk colorway execution and automation still have incomplete paths. Treat the modal as a controlled production tool, test a small scope first, and verify every generated product state before rendering at scale.

Open the tool

  1. Open Models.
  2. Select the models that share the intended source contract.
  3. Choose Apply Materials from the selection bar.

Start with selected models. Expand to a tag or the full workspace only after the rule has produced the expected result across representative products.

Replace a known source finish

Use Replace globally to match a material slot or group name and associate it with an approved workspace material.

  1. Add the source match text, such as upper leather.
  2. Review whether the match is exact or partial.
  3. Choose the replacement material.
  4. Inspect the count of matched regions across the scoped models.
  5. Add narrow exceptions before broader rules.
  6. Apply to the test scope.
  7. Open the affected models or projects and inspect the result.

A high match count is not proof that the correct regions matched. Names such as Material.003 need source cleanup before they can support dependable rules.

Define intended material configurations

Where Generate variants is exposed, use the grid to describe named combinations:

  • columns identify the product regions to change
  • rows identify the intended configuration
  • cells select the material for that region and configuration

Keep names customer-meaningful, such as Black leather / gum sole, and test one model before expanding the scope.

The configuration definition can be stored even when every downstream render or automation edge is not available. Confirm the generated product states and the exact execution path with Glossi before relying on unattended colorway production.

Choose materials

The material picker can expose workspace materials and supported catalog entries. A catalog material copied into the workspace becomes a reusable asset that can be versioned and applied in Studio.

Inspect the material on the product under the intended light. A preview swatch or sphere cannot reveal every scale, UV, transparency, or reflection issue.

Review before production

For every model family, verify:

  • only the intended regions changed
  • product boundaries remain correct
  • texture scale and direction are acceptable
  • glass, metal, fabric, and opaque surfaces behave as intended
  • the saved configuration can be recalled
  • a test render uses the expected finish

Manage workspace material rules, work with materials, or edit one product in Studio

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