Edit product materials
Choose a product surface, tune its appearance, and position the product with a clear view of which angles change.
Choose a product
Single-click a product in the scene list, or choose Model above the viewport and click the product. Clicking an already selected product keeps it selected without opening Position. The scene panel reveals its active variant, Materials, Parts, and Decals.
Decals lists the model's decal slots: named logo areas shared by every variant. See Decal slots.
Dragging the scene navigates the camera. Selecting an object keeps movement handles hidden. Open Position when you want to move it.
Position a product
Select the product, then open Position in the viewport. The control shows the target name and where the change applies:
- This angle: With a saved Photo angle selected, Position edits the product placement for that angle.
- All angles / all clips: Scene-wide product placement affects every angle or clip.
- Entire scene: Prop placement always affects the scene, including when a Photo angle is selected.
Closing Position hides its handles and keeps the object selected. If you choose another model while Position is active, the tool follows that model.
Check the scope before moving. Use the viewport handles for direct placement, or expand the values to enter precise Move and Rotate coordinates. Choose world axes to move along the scene axes, or local axes to move relative to the object.
Done closes Position and keeps changes. Escape outside a field also closes the tool. While typing in a numeric field, Escape restores that field's value from when editing began; Enter commits the field. Closing Position does not undo earlier movement.
When Studio keyboard shortcuts are enabled, P opens or closes Position.
Position a part
Select a part from the list or viewport, then choose Position in its inspector. This reveals its handles and numeric position/rotation controls. Choose Position again or press Escape outside a field to finish. Selecting a part by itself does not start movement.
Correct an imported model
Use calibration for incorrect import size or orientation. Open the product's actions menu and choose Calibrate size & orientation. Calibration corrects the imported model; Position arranges it for your scene or angle.
Choose a material surface
Use either route:
- From the scene list: Expand the product and its active variant, open Materials, then click a material group.
- From the viewport: Select the product, choose Material above the viewport, then click a surface on that product. The control names which model you are picking within. Choose Part to select a part instead.
The material inspector identifies the selected surface, product and variant. Hover or focus the identity beneath its heading to read the full names when they are truncated.
Viewport picking stays active so you can choose another surface. Model or Escape stops picking. Picking requires a still Photo view and is unavailable while another spatial action, playback or rendering is active. Choosing Material or Part closes Position through its normal save path. Finish calibration before starting a material pick.
A material group can cover several parts. Check the selected group and the scene before changing a shared surface.
Adjust the appearance
Changes appear in the live scene. The inspector shows the controls supported by the selected material, which may include:
| Control | Effect |
|---|---|
| Base color | Changes the surface color |
| Roughness | Lower values produce sharper reflections; higher values soften them |
| Metallic | Adjusts the material's metallic response |
| Normal strength | Adjusts surface detail from the normal map |
| UV scale and rotation | Changes the texture's size and orientation |
| Emissive color and strength | Adjusts self-illumination |
Additional controls depend on the material's surface type and available textures. Judge the result under the lighting you intend to use for the render.
Replace a material
Click the material card in the inspector to open the Material Library, then choose a replacement. Tune its supported properties after applying it.
A temporary Undo · was … action restores the material worn immediately before that replacement. More material actions → Revert to Default, when available, returns to the imported material. These actions serve different purposes.
Use Save to library on the material card to keep a reusable material in your workspace. This is separate from editing the selected surface.
Edit a material with AI
Choose Edit material with AI on the material card. Describe the texture you want and, when useful, add a reference image. Review the generated result on the product before continuing to other surfaces.