Glossi Docs
Using Glossi Studio

Editing Your Model

Glossi Studio provides tools for adjusting your model's size, position, and materials. While you can't modify the actual geometry (that's done in your 3D software), you can fine-tune how your model appears and is presented in the scene.

Editing Size and Position

Glossi automatically sets your model's scale on import, but this sometimes needs adjustment. The calibration controls in the Studio help you correct:

  • Incorrect size (model appearing too large or too small)
  • Off-center positioning (model not properly centered in the scene)
  • Improper orientation (model facing the wrong direction)

Accessing Calibration

In the left sidebar, switch to the Models tab. Hover over your model's name to reveal the pencil-and-ruler (Calibrate) icon, then click it to open the calibration controls in the right sidebar.

Scale

  • Scale — A slider with a manual input field for adjusting your model's size. Drag the slider for quick changes, or type an exact value to dial in the precise size you need.

Position

  • X, Y, Z position fields for placing your model in the scene.
  • Snap to Floor button to quickly align the model to the ground plane.

Rotation

  • X, Y, Z rotation fields with 15° step increments.
  • Quick rotation buttons for common adjustments — 90° left, 90° right, 90° up, 90° down.

Working with Materials

Glossi gives you control over your model's appearance through its materials system. You can adjust existing materials or apply new ones from the material library.

Selecting Materials

  1. Open the Models tab in the left sidebar.
  2. Expand your model to see its components and material groups.
  3. Click a material to select it — the right sidebar will show its editable properties.

Adjusting Material Properties

With a material selected, the right sidebar provides controls for:

  • Base Color — Adjust the surface color.
  • Roughness — Controls how smooth or rough the surface is. At 0 the surface is mirror-like; at 1 it's completely matte.
  • Metallic — Controls how metallic the surface appears. At 0 the surface looks like plastic or stone; at 1 it looks like polished metal.
  • Specular — Controls the intensity of reflections on non-metallic surfaces. Higher values produce stronger highlights.
  • Normal Strength — Controls the intensity of surface detail and bumpiness from the normal map. Higher values create more pronounced surface texture.
  • UV Scale — Scales the texture pattern. Lower values enlarge the pattern, higher values make it smaller and more repeated.
  • UV Rotation — Rotates the texture pattern on the surface.
  • Emissive Color — Set self-illumination color for glowing surfaces.
  • Emissive Strength — Controls how much light the surface emits. Higher values make the material glow more intensely.
  • Opacity — Controls the transparency of the material. At 0 the surface is fully transparent; at 1 it's fully opaque.
  • Refraction — Controls how much light bends when passing through transparent materials. Higher values create more distortion.

You can revert any material to its default state using the "Revert to Default" button.

Applying New Materials

To replace a material entirely:

  1. Select the material slot you want to change.
  2. Click the material preview tile in the right sidebar to open the Material Library.
  3. Browse by category — including Wood, Metal, Fabric, Glass, Marble, Concrete, Plastic, and more.
  4. Click a material to apply it.
  5. Customize its properties as needed using the controls above.

The library includes hundreds of ready-to-use materials, so you can transform a generic model into a realistic product without creating materials from scratch.

Generating Textures with AI

Glossi can generate custom PBR textures using AI, directly from the material editing panel. This is useful when you need a specific material that isn't in the library — describe what you want and Glossi will generate it.

  1. Select a material on your model.
  2. In the AI Texture section of the material panel, enter a text prompt describing the material you want (e.g., "weathered steel with rust", "light oak wood grain").
  3. Optionally, upload a reference image (JPG or PNG) to guide the style, colors, and patterns.
  4. Glossi generates a preview texture first, then produces the full set of PBR maps — including diffuse, normal, specular, metallic, depth, and opacity textures.
  5. The generated material is applied to your model automatically in real-time.

You can iterate on generated textures using the "Keep Editing" option to refine results based on previous generations.

AI-generated textures are seamless and tileable, and are saved to your workspace for reuse across projects. They also appear in the Material Library under the AI Gen category.

Tip: Material adjustments can significantly change how your product appears under different lighting. Small changes to roughness or metallic properties can transform a surface from appearing plastic-like to convincingly metallic, or from glossy to matte.

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