clapperboardVideo Mode

Video mode lets you create dynamic camera animations to showcase your product from multiple angles in a single rendered video. Each video is composed of individual shots — short camera movements that are arranged on a timeline and rendered as a continuous sequence.

When to Use Video Mode

  • Marketing videos — Create polished product reveal videos for websites and campaigns.

  • Social media content — Produce short, eye-catching clips optimized for platforms like Instagram, TikTok, and YouTube.

  • Product demos — Showcase features and details with guided camera movements.

Accessing Video Mode

Switch to Video mode by selecting the Video tab in the toolbar at the top of the studio. The interface will update to show the timeline panel at the bottom and video-specific controls in the right sidebar.

Interface Overview

Video mode adds two key elements to the studio layout:

  • Timeline — A horizontal strip at the bottom of the viewport where your shots are displayed as clips. Use the timeline to add, select, reorder, and delete shots, as well as preview the full sequence.

  • Shot editor — The right sidebar displays shot-specific settings when a clip is selected, including camera animation type, target, duration, and direction.

Working with Shots

Each shot is a single camera movement that plays for a set duration. You build a video by creating multiple shots and arranging them on the timeline.

Creating a Shot

Click "New Clip" in the timeline panel to add a new shot. The shot appears in the timeline and is automatically selected so you can configure it in the right sidebar.

Selecting and Previewing

Click any clip in the timeline to select it. The viewport will play a preview of that shot's camera animation. Clicking the currently selected clip deselects it and stops the preview.

To preview the full video sequence, use the play button in the timeline header. This plays all shots in order.

Reordering Shots

Drag and drop clips in the timeline to rearrange the order of your shots. The final rendered video plays shots in left-to-right order.

Deleting a Shot

Right-click or use the context menu on a clip to delete it. A confirmation prompt will appear (which can be dismissed for future deletions).

Shot Settings

When a clip is selected, the right sidebar shows its settings.

Camera Animation Type

The camera animation determines how the camera moves during the shot. There are five types:

  • Slider — Creates a smooth horizontal movement, ideal for panoramic views.

  • Crane — Emulates a camera crane with high-angle shots for dramatic overhead perspectives.

  • Orbit — Encircles the product, displaying it from all angles in a continuous rotation.

  • Lockup — Positions the camera at a fixed angle, excellent for spotlighting specific features.

  • Accent — Introduces dynamic zooms or pans to highlight specific product attributes.

Camera Target

Each shot focuses on a target — the point the camera looks at during the animation.

  • Full Product — The camera targets the entire product (default).

  • Feature targets — Named points of interest placed directly on the model. Click "Choose Target" next to the target dropdown, then click on the part of the model you want to highlight. The new target appears in the dropdown for reuse across other shots.

Duration

Each shot's length is adjustable from 2 to 15 seconds using the duration slider in the shot editor.

Direction

Shots can play forward or backward, letting you reverse any camera animation without creating a separate shot type.

Camera

Each shot has per-shot camera controls that override the global camera settings:

  • Zoom — Adjusts the focal length (16–150mm). Lower values create a wider field of view; higher values zoom in for tighter framing.

  • Blur — Controls depth of field via f-stop. Lower f-stop values create a shallow depth of field with background blur; higher values keep more of the scene in focus.

Offsets

Offsets let you fine-tune the camera's position and angle relative to the animation path. Each offset has a reset button to return to the default value.

  • Distance — How far the camera sits from the target along the animation path.

  • Vertical — Shifts the camera up or down.

  • Horizontal — Shifts the camera left or right.

  • Rotation Around — Rotates the camera horizontally around the target (-180° to 180°).

  • Rotation Above — Rotates the camera vertically relative to the target (-180° to 180°).

Exporting Video

When your shots are arranged, click Export in the toolbar and select the Video tab. Video export offers the following settings:

chevron-rightRender modehashtag
  • Full Sequence — Renders all shots as a single continuous video file.

  • Single Clips — Renders selected shots as individual video files.

chevron-rightQualityhashtag
  • Fastest (MP4) — Estimated 2–3 minutes. Good for quick previews and web use.

  • Best (ProRes) — Estimated 10–15 minutes. Higher quality for professional editing and production.

chevron-rightResolutionhashtag
  • 720p — Estimated 1–2 minutes. Good for quick previews.

  • 1080p — Estimated 2–4 minutes. The default selection.

  • 4K — Estimated 5–10 minutes. Best for final production renders.

chevron-rightPreview modehashtag

Toggle preview mode on to export with a watermark. Preview renders don't count towards your usage limits.

chevron-rightShot and variant selectionhashtag

In single-clips mode, choose which individual shots to render. If your model has variants, select which variants to include — each variant is rendered for each selected shot.

Click "Export Video" (or "Export Preview" in preview mode) to begin rendering. Your videos will be available in the Render Library once complete.

Note: If no clips have been created, the export panel will show a "No Clips Available" message and the export button will be disabled.

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