Camera Targets
Camera targets are named points of interest placed directly on your 3D model. They tell the camera, lights, and clip animations where to focus — making it easy to highlight specific product features without manually positioning the camera each time.
By default, everything in Glossi targets the Full Product (the entire model). Camera targets let you override this and direct attention to specific areas like a logo, handle, texture detail, or functional element.
Creating a Target
Camera targets are managed in the Models tab of the left sidebar, under the Targets section within your product accordion.
- Click "Add target" at the bottom of the targets list.
- A banner appears at the top of the viewport: "Click to set target".
- Click directly on the part of your model you want to target.
- The target is placed and a naming overlay appears at the bottom of the viewport.
- Enter a descriptive name (e.g., "Front Logo", "Handle Detail") and save.
The target captures the 3D point you clicked on your model. You can cancel placement at any time using the cancel button in the banner.
Tip: If you need to target a point on the back of your product, click and drag in the background to rotate your view before placing the target.
Managing Targets
- Select a target by clicking it in the Targets list. The viewport will focus on that point.
- Rename a target by selecting it and editing the name in the overlay at the bottom of the viewport (24-character limit).
- Delete a target by hovering over it in the list and clicking the close icon.
Note: Deleting a target will also remove any angles that reference it.
Using Targets
Once created, targets are available anywhere in the studio that has a target dropdown.
In Video Mode
Each clip has a Target dropdown in the right sidebar. By default it's set to "Full Product". Change it to any of your camera targets and the clip's camera animation will orient around that specific feature instead of the whole model. All clip offsets (distance, vertical, horizontal, rotation) are relative to the selected target.
You can also create a new target directly from the right sidebar by clicking the crosshair icon (tooltip: "Pick target in viewport") next to the dropdown, then clicking on your model.
In Photo Mode
When editing an angle, the camera settings in the right sidebar include a Target dropdown. Assigning a target to an angle adjusts the camera's focus point to that feature.
For Lighting
Physical lights have a Target dropdown in their position controls. Aiming a light at a specific camera target lets you precisely illuminate a product feature — useful for highlighting details like hardware, stitching, or material transitions.
Best Practices
- Name targets descriptively — "Front Logo" is more useful than "Target 1" when choosing from dropdowns across clips, angles, and lights.
- Place targets on key features — Focus on the details that differentiate your product: materials, functional elements, branding, and design details.
- Reuse targets across clips — The same target can be used by multiple clips, angles, and lights, keeping your workflow consistent.
- Remove unused targets — Keep the list focused on targets you're actively using to avoid clutter in dropdowns.