# Camera Targets

Camera targets are named points of interest placed directly on your 3D model. They tell the camera, lights, and shot animations where to focus — making it easy to highlight specific product features without manually positioning the camera each time.

By default, everything in Glossi targets the **Full Product** (the entire model). Camera targets let you override this and direct attention to specific areas like a logo, handle, texture detail, or functional element.

### Creating a Target

Camera targets are managed in the **Models** tab of the left sidebar, under the **Camera Targets** section within your product accordion.

1. Click **"Add Camera Target"** at the bottom of the targets list.
2. A banner appears at the top of the viewport: **"Click to set target"**.
3. Click directly on the part of your model you want to target.
4. The target is placed and a naming overlay appears at the bottom of the viewport.
5. Enter a descriptive name (e.g., "Front Logo", "Handle Detail") and save.

The target captures the 3D point you clicked on your model. You can cancel placement at any time using the cancel button in the banner.

> **Tip:** If you need to target a point on the back of your product, click and drag in the background to rotate your view before placing the target.

### Managing Targets

* **Select a target** by clicking it in the Camera Targets list. The viewport will focus on that point.
* **Rename a target** by selecting it and editing the name in the overlay at the bottom of the viewport (24-character limit).
* **Delete a target** by hovering over it in the list and clicking the close icon.

> **Note:** Deleting a target will also remove any bookmarks that reference it.

### Using Targets

Once created, targets are available anywhere in the studio that has a target dropdown.

#### In Video Mode

Each shot has a **Target** dropdown in the shot editor. By default it's set to "Full Product". Change it to any of your camera targets and the shot's camera animation will orient around that specific feature instead of the whole model. All shot offsets (distance, vertical, horizontal, rotation) are relative to the selected target.

You can also create a new target directly from the shot editor by clicking **"Choose Target"** next to the dropdown, then clicking on your model.

#### In Photo Mode

When editing a bookmark, the camera settings in the right sidebar include a **Target** dropdown. Assigning a target to a bookmark adjusts the camera's focus point to that feature.

#### For Lighting

Physical lights have a **Target** dropdown in their position controls. Aiming a light at a specific camera target lets you precisely illuminate a product feature — useful for highlighting details like hardware, stitching, or material transitions.

### Best Practices

* **Name targets descriptively** — "Front Logo" is more useful than "Target 1" when choosing from dropdowns across shots, bookmarks, and lights.
* **Place targets on key features** — Focus on the details that differentiate your product: materials, functional elements, branding, and design details.
* **Reuse targets across shots** — The same target can be used by multiple shots, bookmarks, and lights, keeping your workflow consistent.
* **Remove unused targets** — Keep the list focused on targets you're actively using to avoid clutter in dropdowns.


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