Blender
This guide walks you through preparing and exporting your Blender models for use in Glossi.
1. Prepare Your Model
Before exporting, make sure your Blender project is set up correctly:
Set the unit system to metric — Use centimeters as the unit of length. This maintains consistency and avoids scaling issues when importing into Glossi.
Position at the origin — Move your model to the origin point (0, 0, 0) for correct positioning in Glossi.
Apply all transforms — Apply scale, rotation, and location transforms to prevent unexpected behavior during export. In Blender, use Ctrl+A > All Transforms.
2. Bake Procedural Textures
Procedural textures in Blender don't translate outside the software. If your materials use procedural nodes, you'll need to bake them to image textures before export.
Identify any nodes generating procedural textures in your material setup.
Add a new Image Texture node to your material, configured with an appropriate name and resolution.
In the Image Editor, select the newly created image for baking.
Switch to the Cycles renderer and enable GPU compute if available.
In Render Properties > Bake, select the map type (e.g., Roughness, Base Color) and bake.
Save the baked texture once complete.
Connect the baked image texture node in place of the procedural texture node.
Tip: If your materials only use image textures (no procedural nodes), you can skip this step entirely.
3. Adjust World Properties
Navigate to the World tab in the Properties panel and remove any background or environment settings. This ensures a clean import into Glossi, which provides its own lighting and environment.
4. Export Your Model
Blender supports exporting as both USDZ and glTF/GLB. Either format works well with Glossi.
Exporting as USDZ (Recommended)
Go to File > Export > Universal Scene Description (.usd).
Exclude lights and cameras from the export.
If you have multiple objects, use "Selection Only" or "Visible Only" to export specific parts of your scene.
Rename the file extension from
.usdcto.usdz.Click Export USD.
Exporting as glTF/GLB
Go to File > Export > glTF 2.0 (.glb/.gltf).
Under Include, check the options for textures and materials.
Use the GLB format (single binary file) for the simplest upload experience.
Click Export glTF.
Tip: Save your export settings as a preset to streamline future exports.
Pre-Export Checklist
Before exporting, verify:
Model is placed at the scene origin (0, 0, 0)
Scale is set accurately in metric units (cm)
All transforms are applied
Procedural textures are baked to image textures
Geometry is simplified and optimized
Materials are properly assigned and named
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