Substance 3D

This guide walks you through exporting your textured models from Substance 3D Painter for use in Glossi.

1. Prepare Your Model

Before exporting, ensure all final textures and materials are applied. Review the geometry and material assignments in your project.

2. Reduce File Size (If Needed)

If your model exceeds 100 MB, you can reduce the file size within Substance 3D Painter:

Lower texture resolution:

  1. Locate the texture set list in the sidebar.

  2. Click the resolution setting for each texture set and choose a lower resolution from the dropdown.

  3. Verify that reducing the resolution doesn't noticeably affect quality in the viewport.

Remove unnecessary texture channels:

  1. Review your texture sets for channels that aren't essential — such as emissive, opacity, or height channels.

  2. Remove unused channels to reduce the exported file size, since Substance generates textures for each channel during export.

3. Export Your Model

  1. Go to File > Export Textures (or press Ctrl+Shift+E).

  2. Configure the export settings:

    • Output directory — Choose your desired output folder.

    • Output template — Select USDZ Apple AR from the dropdown menu.

  3. Click Export to begin the texture export process.

Pre-Export Checklist

Before exporting, verify:

  • All textures and materials are finalized

  • Texture resolution is appropriate for your file size target

  • Unused texture channels are removed

  • Output template is set to USDZ Apple AR

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